//
//  vdAction.m
//  Void Dead
//
//  Created by Sidney Just on 19.03.10.
//  Copyright © 2009 by Sidney Just
//  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
//  documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
//  the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, 
//  and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
//  PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
//  FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
//  ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#import "vdAction.h"
#import "vdNode.h"

vdAction *vdCreateAction(id target, SEL selector)
{
	vdAction *temp = (vdAction *)malloc(sizeof(vdAction));
	temp->target = target;
	temp->selector = selector;
	temp->objcClass = YES;
	
	temp->data = NULL;
	temp->retainCount = 0;
	
	return temp;
}

vdAction *vdCreateCAction(void (*target)(id))
{
	vdAction *temp = (vdAction *)malloc(sizeof(vdAction));
	temp->target = NULL;
	temp->callback = target;
	temp->objcClass = NO;
	
	temp->data = NULL;
	temp->retainCount = 0;
	
	return temp;
}

vdAction *inlineAction = NULL;

vdAction *vdGetCurrentAction() 
{
	return inlineAction;
}

void vdDeleteAction(vdAction *action)
{
	if(action)
	{
		action->retainCount -= 1;
		
		if(action->retainCount <= 0)
		{
			inlineAction = action;
			
			if(action->objcClass)
			{
				[action->target performSelector:action->selector withObject:NULL];
			} else {
				action->callback(NULL);
			}
			
			inlineAction = NULL;
			
			free(action);
		}
	}
}